It’s also pretty mindless, with tactics coming a distant second to simply dumping ammo, your various cooldowns the only impediment to wiping out greater volumes of enemies. With dozens, if not hundreds, of dinosaurs on screen at a time, and a dizzying volume of ordnance pouring into them, the chaos is extreme, and it’s to the game’s credit that this process is almost entirely glitch free. Each encounter is timed, and the team that dispatches their dino horde the quickest wins, making this a rush to unload as much ammunition as possible into the screen-filling swarm of prehistoric reptiles. A bit like Earth Defense Force, but primarily ground-based, you’d be assaulted by a legion of flimsy cannon fodder, which needed to be blown to bits swiftly and efficiently. Starting in a cave with your five-person team, the beta’s matches began with a lengthy PvE section whose multiple objectives are solely based on wiping out incoming hordes of dinosaurs.
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